Post by moonpelt on Jul 7, 2016 13:15:38 GMT
ACE WILDS IS UP TODAY HERE ARE THE UPDATES!
Here comes a lot lol ~Moonpelt
What's New:
New Dungeon: Manglemire
5-person, level 65
2 entries per day, 4 per elite.
Enter via teleportal outside of Eldritch Academy Grounds or Dungeon Matching.
Minimum item level 409.
Joy of Party is on, as well as Neophyte Resuscitation.
Can drop:
Vain rings/earrings
Starfall belt
Vernal Bark
Self-Boiling Obkma
Dyad Niveot Structure
Imperator’s Treasure
New Ace Dungeons
Solo dungeons for level 65
Akasha’s Trial
Baracos’ Trial
2 entries per trial per day.
Choose up to two tasks or choose “Random” to get more Ace Medals after selecting either trial.
Tasks currently include:
Clear dungeon while getting hit as little as possible by BAMs.
Clear dungeon as fast as possible.
Clear dungeon while getting as large of a combo as possible.
Players are awarded Ace Medals based on ranking of their performance on each task.
New Battleground - Kumas Royale
10v10 battleground where all players take the role of kumases.
Level 20+
Queue solo or 2-person party only.
Win Condition: Kill the enemy boss kumas faster than the other team. If the enemy boss kumas has less HP than yours at the end of timer, you win as well.
Added New Flying Zones:
Ostgarath
Fyrmount
Ascension Valley
Serpentis Isle
Jagged Coast
Mistmoor Island
Arcadia
Oblivion Woods
Fey Forest
Tuwangi Mire
Valley of Titans
Celestial Hills
Poporia
Vale of the Fang
Cliffs of Insanity
Paraanon Ravine
Lake of Tears
Val Aureum
Freeholds
Basilisk Crag
Colossal Ruins
Aurum Road
Added new wardrobe storage.
Access this Wardrobe bank from any banker.
Can hold costumes, weapon skins, and other cosmetic items.
One 72-slot tab available to start.
Class Changes:
Ninja
Combo Attack
Reduced 1–6 consecutive attack base damage by 30 percent.
Circle of Steel
Reduced base damage by 20 percent.
Circle of Steel now consumes 2 Noctenium Infusion.
Fire Avalanche
Reduced PvP damage.
First and second phase of this skill no longer knocks down players.
Brawler
Counter
The "pull enemy" effect after the third combo no longer applies to enemy players.
Growing Fury
Reduced Power and Crit Factor from 50 to 30.
Added a new effect to increase aggro by 10 percent.
Lancer
Hold the Line (Passive)
If lancer is knocked down, this buff disappears instead of taking damage.
Adrenaline Rush
Changed to a buff skill.
Can be used together with priest/mystic buffs of similar type.
Adrenaline Rush I:
Increases Attack Speed by 15 percent for you and your party members within 40m.
Increases damage to monsters by 5 percent for you and your party members within 40m.
Adrenaline Rush II:
Increases Attack Speed by 20 percent for you and your party members within 40m.
Increases damage to monsters by 5 percent for you and your party members within 40m.
Reduces cooldown of your melee attack skills by 50 percent
Your attacks draw more aggro.
Priest
Backstep
Reduced cooldown from 7 to 6 seconds.
New glyph, Energetic Backstep added to reduce cooldown of this skill by 10 percent. Glyph costs 2 points.
Mystic
Teleport Jaunt
Reduced cooldown from 8 to 7 seconds.
Berserker
Bloodlust
Changed from 10 percent PvP damage to 10 percent increased damage against monsters.
Thunderstrike
Increased PvE damage by 20 percent and decreased PvP damage by 30 percent.
Sorcerer
Fireblast
Reduced MP cost from 1000 to 800.
Carving Fireblast now doubles the chance to crit when attacking monsters.
Void Pulse
Reduced MP cost from 1000 to 600.
Added Noctenium Infusion effect: Increases Damage.
Carving Void Pulse replaces Brilliant Void Pulse.
Doubles the chance to crit when attacking monsters. Glyph cost for common is 4 points and uncommon is 3 points.
Players who owned an uncommon Brilliant Void Pulse automatically receive the uncommon Carving Void Pulse.
Nova
Reduced MP cost from 900 to 750.
Hailstorm
Reduced MP cost from 1200 to 1000.
Increased PvE damage by 15 percent.
Warrior
Blade Draw
Increased PvE damage by 10 percent.
Reduced MP cost from 320 to 230.
Reduced PvP damage by about 10 percent.
Added glyph: Carving Blade Draw that doubles the chance to crit when attacking monsters.
Unlocks at level 65.
Costs 4 glyph points.
Rain of Blows
Increased PvE damage by 10 percent.
Reduced MP cost from 350 to 250.
Scythe
Increased PvE damage by 20 percent.
Defensive Stance
Increased aggro gain.
Defensive Stance I: from 45 percent to 65 percent
Defensive Stance II: from 55 percent to 80 percent
Defensive Stance III: from 70 percent to 100 percent
Defensive Stance IV: from 85 percent to 120 percent
Infuriate
Casting Infuriate now prevents players from deactivating Defensive Stance for 3 minutes.
Torrent of Blows
Increased aggro generation by 50 percent.
Battle Cry
Increased aggro generation by 50 percent.
Archer
New Passive Skill: Crack Shot
Added passive skill
Increases the chance to crit of all your skills by 15 percent against monsters when attacking from the side or the rear.
Learned at level 60.
Close Quarter
Reduced cooldown from 10 to 9 seconds.
Reaper
Death Spiral
Powerlinked Death Spiral (for Grim Strike) persists through the entire 5 seconds duration and no longer expires early when Grim Strike is used.
Increased damage of Powerlinked Death Spiral (for Grim Strike) by additional 10 percent:
From 20 percent to 30 percent (common, uncommon).
From 25 percent to 35 percent (Rare).
Double Shear
Powerlinked Double Shear (for Grim Strike) persists through the entire 5 seconds duration and no longer expires early when Grim Strike is used.
Increased damage of Powerlinked Double Shear (for Grim Strike) uncommon & common glyphs from 20 percent to 30 percent.
Sundering Strike
Now activates faster after Death Spiral.
Activating faster also increases its damage.
Slayer
Heart Thrust
Reduced MP cost from 220 to 170.
Eviscerate
Reduced MP cost from 250 to 190.
Reduced cooldown from 10 to 9 seconds.
Measured Slice
Reduced cooldown from 10 to 9 seconds.
Exhausting Blow
Reduced cooldown from 90 to 60 seconds.
Reduced the duration of the buff from 15 to 11 seconds.
Dungeon Changes:
Dreadspire is back.
Increased enraged attack damage of bosses in 16th to 22nd challenges.
Increased defense of bosses in 19th to 22nd challenges.
Changed clown’s size on 22nd challenge.
Previous Top Challenge Tickets have expired.
Server First Achievements are no longer achievable.
Added Vanguard Requests for Dreadspire.
Removed Vanguard Requests for Timescape.
Kalivan’s Dreadnaught (hard mode)
Reduced speed and damage of third boss’s charge attacks by 30 percent.
Added more items to the drop list.
Shadow Sanguinary (hard mode)
Enrage timer of Nightmare Imperator now starts at 15 percent HP.
Forsaken Island
Reduced damage of Rokdos’s fear attack.
Reduced duration of the fear debuff.
Reduced damage of Viyor’s debuff.
Reduced damage of Viyor’s ghost laser attack.
Reduced Desolarus’s tightening AOE damage.
Reduced damage of Desolarus’s close range attack.
Reduced damage of debuff from Desolarus’s ghost.
Added more items to the drop list.
Demokron Factory
Increased cooldown of Vera’s attack skill.
Reduced damage of Prima’s Fire Column skill by approximately 50 percent.
Increased spawn distance between Vera and Prima.
Reduced debuff damage from Odon’s AoE Attack
Reduced HP of Odoninos slightly.
Reduced damage of Verno’s large AoE burn attacks and laser attacks by approximately 50 percent.
Removed Verno’s damage reflect buff “Unpredictable Growth.”
Added Vanguard Request.
Dungeon matching for hard and normal modes will now accept 1 or 2 healers.
Celestial Arena
Added story quest for Celestial Arena.
Changed some patterns.
Crusade Changes
Will add Manglemire to Challenger League starting July 19.
Battleground Changes:
Changed Corsairs’ Stronghold Killing Spree credits:
Max contribution earns 900.
Win earns 1800.
Lose earns 900.
Joining in progress earns 900.
Winning team captain earns 900.
Enchanting:
Increased enchanting success rate when using bind-on-pickup items with the same name:
For +4 to +8 is now 100 percent.
For +9 is now 50 percent.
Gear Changes:
Slaughter Weapons
Decreased PvP attack from 35 to 25.
Decreased PvP attack of Masterworked weapons from 40 to 30.
Slaughter chest armor now decreases damage from all, not just monsters.
Imperator chest armor now decreases damage from all, not just monsters.
Conflate chest armor now decreases PvP damage taken by 9 percent (was 4.5 percent).
Masterworked Conflate chest armor decreases PvP damage taken by 12 percent (was 6 percent).
Conflate Boots no longer decrease damage received from player by 6 percent.
Miscellaneous:
Elite Status bar can now be toggled on and off.
Added guide NPC’s to cities that allow entry to Celestial Arena and Ace Dungeons.
Cleaned up maps of Velika, Allemantheia, Kaiator.
Removed all orange labels.
Flight manager font is now in blue.
Added guide icons to on top of nine types of NPCs.
Bankers
Trade Brokers
Merchants
Specialty Stores
Reputation Merchants
Noble Cleric of Restorations
Flight Managers
Ace Dungeon Guides
Celestial Arena Guides
Changed gold rewards for leveling zone story quests, dungeons, and BAM Vanguard Quests.
Here comes a lot lol ~Moonpelt
What's New:
New Dungeon: Manglemire
5-person, level 65
2 entries per day, 4 per elite.
Enter via teleportal outside of Eldritch Academy Grounds or Dungeon Matching.
Minimum item level 409.
Joy of Party is on, as well as Neophyte Resuscitation.
Can drop:
Vain rings/earrings
Starfall belt
Vernal Bark
Self-Boiling Obkma
Dyad Niveot Structure
Imperator’s Treasure
New Ace Dungeons
Solo dungeons for level 65
Akasha’s Trial
Baracos’ Trial
2 entries per trial per day.
Choose up to two tasks or choose “Random” to get more Ace Medals after selecting either trial.
Tasks currently include:
Clear dungeon while getting hit as little as possible by BAMs.
Clear dungeon as fast as possible.
Clear dungeon while getting as large of a combo as possible.
Players are awarded Ace Medals based on ranking of their performance on each task.
New Battleground - Kumas Royale
10v10 battleground where all players take the role of kumases.
Level 20+
Queue solo or 2-person party only.
Win Condition: Kill the enemy boss kumas faster than the other team. If the enemy boss kumas has less HP than yours at the end of timer, you win as well.
Added New Flying Zones:
Ostgarath
Fyrmount
Ascension Valley
Serpentis Isle
Jagged Coast
Mistmoor Island
Arcadia
Oblivion Woods
Fey Forest
Tuwangi Mire
Valley of Titans
Celestial Hills
Poporia
Vale of the Fang
Cliffs of Insanity
Paraanon Ravine
Lake of Tears
Val Aureum
Freeholds
Basilisk Crag
Colossal Ruins
Aurum Road
Added new wardrobe storage.
Access this Wardrobe bank from any banker.
Can hold costumes, weapon skins, and other cosmetic items.
One 72-slot tab available to start.
Class Changes:
Ninja
Combo Attack
Reduced 1–6 consecutive attack base damage by 30 percent.
Circle of Steel
Reduced base damage by 20 percent.
Circle of Steel now consumes 2 Noctenium Infusion.
Fire Avalanche
Reduced PvP damage.
First and second phase of this skill no longer knocks down players.
Brawler
Counter
The "pull enemy" effect after the third combo no longer applies to enemy players.
Growing Fury
Reduced Power and Crit Factor from 50 to 30.
Added a new effect to increase aggro by 10 percent.
Lancer
Hold the Line (Passive)
If lancer is knocked down, this buff disappears instead of taking damage.
Adrenaline Rush
Changed to a buff skill.
Can be used together with priest/mystic buffs of similar type.
Adrenaline Rush I:
Increases Attack Speed by 15 percent for you and your party members within 40m.
Increases damage to monsters by 5 percent for you and your party members within 40m.
Adrenaline Rush II:
Increases Attack Speed by 20 percent for you and your party members within 40m.
Increases damage to monsters by 5 percent for you and your party members within 40m.
Reduces cooldown of your melee attack skills by 50 percent
Your attacks draw more aggro.
Priest
Backstep
Reduced cooldown from 7 to 6 seconds.
New glyph, Energetic Backstep added to reduce cooldown of this skill by 10 percent. Glyph costs 2 points.
Mystic
Teleport Jaunt
Reduced cooldown from 8 to 7 seconds.
Berserker
Bloodlust
Changed from 10 percent PvP damage to 10 percent increased damage against monsters.
Thunderstrike
Increased PvE damage by 20 percent and decreased PvP damage by 30 percent.
Sorcerer
Fireblast
Reduced MP cost from 1000 to 800.
Carving Fireblast now doubles the chance to crit when attacking monsters.
Void Pulse
Reduced MP cost from 1000 to 600.
Added Noctenium Infusion effect: Increases Damage.
Carving Void Pulse replaces Brilliant Void Pulse.
Doubles the chance to crit when attacking monsters. Glyph cost for common is 4 points and uncommon is 3 points.
Players who owned an uncommon Brilliant Void Pulse automatically receive the uncommon Carving Void Pulse.
Nova
Reduced MP cost from 900 to 750.
Hailstorm
Reduced MP cost from 1200 to 1000.
Increased PvE damage by 15 percent.
Warrior
Blade Draw
Increased PvE damage by 10 percent.
Reduced MP cost from 320 to 230.
Reduced PvP damage by about 10 percent.
Added glyph: Carving Blade Draw that doubles the chance to crit when attacking monsters.
Unlocks at level 65.
Costs 4 glyph points.
Rain of Blows
Increased PvE damage by 10 percent.
Reduced MP cost from 350 to 250.
Scythe
Increased PvE damage by 20 percent.
Defensive Stance
Increased aggro gain.
Defensive Stance I: from 45 percent to 65 percent
Defensive Stance II: from 55 percent to 80 percent
Defensive Stance III: from 70 percent to 100 percent
Defensive Stance IV: from 85 percent to 120 percent
Infuriate
Casting Infuriate now prevents players from deactivating Defensive Stance for 3 minutes.
Torrent of Blows
Increased aggro generation by 50 percent.
Battle Cry
Increased aggro generation by 50 percent.
Archer
New Passive Skill: Crack Shot
Added passive skill
Increases the chance to crit of all your skills by 15 percent against monsters when attacking from the side or the rear.
Learned at level 60.
Close Quarter
Reduced cooldown from 10 to 9 seconds.
Reaper
Death Spiral
Powerlinked Death Spiral (for Grim Strike) persists through the entire 5 seconds duration and no longer expires early when Grim Strike is used.
Increased damage of Powerlinked Death Spiral (for Grim Strike) by additional 10 percent:
From 20 percent to 30 percent (common, uncommon).
From 25 percent to 35 percent (Rare).
Double Shear
Powerlinked Double Shear (for Grim Strike) persists through the entire 5 seconds duration and no longer expires early when Grim Strike is used.
Increased damage of Powerlinked Double Shear (for Grim Strike) uncommon & common glyphs from 20 percent to 30 percent.
Sundering Strike
Now activates faster after Death Spiral.
Activating faster also increases its damage.
Slayer
Heart Thrust
Reduced MP cost from 220 to 170.
Eviscerate
Reduced MP cost from 250 to 190.
Reduced cooldown from 10 to 9 seconds.
Measured Slice
Reduced cooldown from 10 to 9 seconds.
Exhausting Blow
Reduced cooldown from 90 to 60 seconds.
Reduced the duration of the buff from 15 to 11 seconds.
Dungeon Changes:
Dreadspire is back.
Increased enraged attack damage of bosses in 16th to 22nd challenges.
Increased defense of bosses in 19th to 22nd challenges.
Changed clown’s size on 22nd challenge.
Previous Top Challenge Tickets have expired.
Server First Achievements are no longer achievable.
Added Vanguard Requests for Dreadspire.
Removed Vanguard Requests for Timescape.
Kalivan’s Dreadnaught (hard mode)
Reduced speed and damage of third boss’s charge attacks by 30 percent.
Added more items to the drop list.
Shadow Sanguinary (hard mode)
Enrage timer of Nightmare Imperator now starts at 15 percent HP.
Forsaken Island
Reduced damage of Rokdos’s fear attack.
Reduced duration of the fear debuff.
Reduced damage of Viyor’s debuff.
Reduced damage of Viyor’s ghost laser attack.
Reduced Desolarus’s tightening AOE damage.
Reduced damage of Desolarus’s close range attack.
Reduced damage of debuff from Desolarus’s ghost.
Added more items to the drop list.
Demokron Factory
Increased cooldown of Vera’s attack skill.
Reduced damage of Prima’s Fire Column skill by approximately 50 percent.
Increased spawn distance between Vera and Prima.
Reduced debuff damage from Odon’s AoE Attack
Reduced HP of Odoninos slightly.
Reduced damage of Verno’s large AoE burn attacks and laser attacks by approximately 50 percent.
Removed Verno’s damage reflect buff “Unpredictable Growth.”
Added Vanguard Request.
Dungeon matching for hard and normal modes will now accept 1 or 2 healers.
Celestial Arena
Added story quest for Celestial Arena.
Changed some patterns.
Crusade Changes
Will add Manglemire to Challenger League starting July 19.
Battleground Changes:
Changed Corsairs’ Stronghold Killing Spree credits:
Max contribution earns 900.
Win earns 1800.
Lose earns 900.
Joining in progress earns 900.
Winning team captain earns 900.
Enchanting:
Increased enchanting success rate when using bind-on-pickup items with the same name:
For +4 to +8 is now 100 percent.
For +9 is now 50 percent.
Gear Changes:
Slaughter Weapons
Decreased PvP attack from 35 to 25.
Decreased PvP attack of Masterworked weapons from 40 to 30.
Slaughter chest armor now decreases damage from all, not just monsters.
Imperator chest armor now decreases damage from all, not just monsters.
Conflate chest armor now decreases PvP damage taken by 9 percent (was 4.5 percent).
Masterworked Conflate chest armor decreases PvP damage taken by 12 percent (was 6 percent).
Conflate Boots no longer decrease damage received from player by 6 percent.
Miscellaneous:
Elite Status bar can now be toggled on and off.
Added guide NPC’s to cities that allow entry to Celestial Arena and Ace Dungeons.
Cleaned up maps of Velika, Allemantheia, Kaiator.
Removed all orange labels.
Flight manager font is now in blue.
Added guide icons to on top of nine types of NPCs.
Bankers
Trade Brokers
Merchants
Specialty Stores
Reputation Merchants
Noble Cleric of Restorations
Flight Managers
Ace Dungeon Guides
Celestial Arena Guides
Changed gold rewards for leveling zone story quests, dungeons, and BAM Vanguard Quests.